Hi, I'm Theo Bouvier,
I'm a Generalist 3D/VFX Artist currently based in Paris, France.
I've Graduated from a Master's degree in 3D/VFX Supervision from the ISART Digital school, in Paris in mid 2019, and have been trained as a Generalist VFX artist on a large selection of mediums, projects and studios, be it on very small scale Realtime productions (Unity/Unreal Engine), or as part of larger teams, on Hollywood-level productions (BUF Company - "The King's Man").
I happen to have a quite decently broad skillset, having worked in 3D Modeling (4 years of active production), Texturing (2.5 years of active production), Lighting and Rendering (1 year of active production) and even as a Compositing artist (7 months of active production), even though 3D Modeling and Texturing still are amongst my favorite skills to perform with.
Principal CG Artist and Art Director on the "The Lunar War" Worldbuilding Project. Includes design, modelling, texturing, animation, lighting and rendering of complex hard-science-fiction animations including detailed VFX, physically accurate simulation of space environments, engineer-driven design and a realism-first style.
Softwares :
Blender
After Effects
Nuke
Substance Painter
Generalist VFX artist on a bunch of projects, including an Unreal Engine VR experience for the 2024 Paris Olympics, and a few CG animated adverts for luxury beauty products and jewelry (Chopard, Guerlain). Included Modelling, Animation, VFX, Lighting and Rendering on Blender, Unreal and 3DSMax/Vray.
Softwares :
Blender
3DS Max
Unreal Engine 5
Generalist VFX artist on a Live (One Episode a Day) soap-opera TV show. Includes mostly Modeling, Texturing, Shading, Layout and Lighting for Unreal Engine, mostly of photorealistic environments in and around the city of Montpellier (for integration in keyed windows), as well as a bit of Compositing. Also includes a few heavier VFX shots with more complex scenes setups, animations, modeling of landmarks and monuments (the Triumphal Arch of the Star, in Paris, for example).
Softwares :
Blender
Nuke
Unreal Engine 4
Compositing artist on a very tight deadline project. Mainly consisted in bulk keying/cleaning 8k 360° stereoscopic footage for a VR fashion show.
Softwares :
Nuke
Unreal Engine 4
Lead 3D Artist on Stargate Afterburner, an unrealeased (C&D) real time Unreal Engine 4 fangame for the Stargate Franchise (Volunteering).
Includes Team management, 3D Modeling, Texturing, Shading, Promo rendering, and UE4 Blueprints/Actors setup.
Softwares :
Blender
Substance Painter / Designer
Unreal Engine 4
Mainly Compositing and Shot cleaning on the movie "The King's Man".
Softwares :
In-House softwares (Maya/Nuke/Houdini equivalents)
3D Modeling and Texturing for Real Time ArchViz (Unity)
Included Buildings (closely matching floorplans and cutaways), Props, Vehicules, Vegetation.
Softwares :
3DS Max
Substance Painter / Designer
Unity
Marmoset Toolbag