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Theo Bouvier
Theo Bouvier
3D/VFX Artist
Paris, France

Hi, I'm Theo Bouvier,
I'm a Generalist 3D/VFX Artist currently based in Paris, France.
I've Graduated from a Master's degree in 3D/VFX Supervision from the ISART Digital school, in Paris in mid 2019, and have been trained as a Generalist VFX artist on a large selection of mediums, projects and studios, be it on very small scale Realtime productions (Unity/Unreal Engine), or as part of larger teams, on Hollywood-level productions (BUF Company - "The King's Man").
I happen to have a quite decently broad skillset, having worked in 3D Modeling (4 years of active production), Texturing (2.5 years of active production), Lighting and Rendering (1 year of active production) and even as a Compositing artist (7 months of active production), even though 3D Modeling and Texturing still are amongst my favorite skills to perform with.

Skills

3D ModelingTexturingShadingRenderingCompositingPBR TexturingUV Mapping

Software proficiency

Blender
Blender
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Maya
Maya
Arnold
Arnold
After Effects
After Effects
Photoshop
Photoshop
Houdini
Houdini
V-Ray
V-Ray
DaVinci Resolve
DaVinci Resolve

Productions

    • Movie
      The Lunar War
    • Year
      2030
    • Role
      Art Director, Lead Artist
    • Company
      Selene Dynamics Inc
    • Commercial / Advertisement
      The Sojourn
    • Year
      2023
    • Role
      Generalist 3D Artist
    • Company
      The Sojourn Prod
    • Commercial / Advertisement
      Human Space Exploration - ESA
    • Year
      2022
    • Role
      Generalist VFX Artist
    • Company
      Duck Factory - DKFT
    • TV Production
      Un Si Grand Soleil
    • Year
      2022
    • Role
      Generalist VFX-Environment Artist
    • Company
      France Television Studios
    • Video Game
      Stargate Afterburner
    • Year
      2021
    • Role
      Lead 3D Artist
    • Company
      Phoenix Interactive Inc.
    • Video Game
      Stargate Space Conflict
    • Year
      2021
    • Role
      Generalist 3D Artist
    • Company
      Phoenix Interactive Inc.
    • Movie
      The King's Man
    • Year
      2021
    • Role
      Junior VFX Artist
    • Company
      BUF Company

Experience

  • Art Director, Lead Artist at Selene Dynamics Inc
    Paris, FR
    September 2021 - Present

    Principal CG Artist and Art Director on the "The Lunar War" Worldbuilding Project. Includes design, modelling, texturing, animation, lighting and rendering of complex hard-science-fiction animations including detailed VFX, physically accurate simulation of space environments, engineer-driven design and a realism-first style.

    Softwares :

    Blender

    After Effects

    Nuke

    Substance Painter

  • Generalist 3D Artist at Monsieur K
    Paris, FR
    December 2023 - November 2024

    Generalist VFX artist on a bunch of projects, including an Unreal Engine VR experience for the 2024 Paris Olympics, and a few CG animated adverts for luxury beauty products and jewelry (Chopard, Guerlain). Included Modelling, Animation, VFX, Lighting and Rendering on Blender, Unreal and 3DSMax/Vray.

    Softwares :

    Blender

    3DS Max

    Unreal Engine 5

  • Generalist VFX Artist at France Television
    Paris
    December 2020 - February 2023

    Generalist VFX artist on a Live (One Episode a Day) soap-opera TV show. Includes mostly Modeling, Texturing, Shading, Layout and Lighting for Unreal Engine, mostly of photorealistic environments in and around the city of Montpellier (for integration in keyed windows), as well as a bit of Compositing. Also includes a few heavier VFX shots with more complex scenes setups, animations, modeling of landmarks and monuments (the Triumphal Arch of the Star, in Paris, for example).

    Softwares :

    Blender

    Nuke

    Unreal Engine 4

  • Compositing Artist at Digiteyes
    Paris
    November 2020 - November 2020

    Compositing artist on a very tight deadline project. Mainly consisted in bulk keying/cleaning 8k 360° stereoscopic footage for a VR fashion show.

    Softwares :

    Nuke

    Unreal Engine 4

  • Lead 3D Artist - Art Director at Phoenix Interactive
    Paris, France
    November 2019 - June 2021

    Lead 3D Artist on Stargate Afterburner, an unrealeased (C&D) real time Unreal Engine 4 fangame for the Stargate Franchise (Volunteering).

    Includes Team management, 3D Modeling, Texturing, Shading, Promo rendering, and UE4 Blueprints/Actors setup.

    Softwares :

    Blender

    Substance Painter / Designer

    Unreal Engine 4

  • VFX Artist at BUF Compagnie
    Paris, France
    September 2019 - February 2020

    Mainly Compositing and Shot cleaning on the movie "The King's Man".

    Softwares :

    In-House softwares (Maya/Nuke/Houdini equivalents)

  • Generalist 3D Artist at Realiz3D
    Paris, France
    March 2016 - August 2019

    3D Modeling and Texturing for Real Time ArchViz (Unity)

    Included Buildings (closely matching floorplans and cutaways), Props, Vehicules, Vegetation.

    Softwares :

    3DS Max

    Substance Painter / Designer

    Unity

    Marmoset Toolbag